GAME DEVELOPER | Art Direction | Principal Art
ABOUT ME
Experienced, art-focused Game Developer with a passion for collaborative, player-centered design. I thrive working alongside teammates across all experience levels, leading by example, sharing ideas, and fostering an environment where others feel supported and inspired to do their best work. I believe the strongest game art comes from close collaboration across all disciplines and the player, and it’s the most rewarding when we're building together.
EXPERIENCE
Art Director and Co-Founder | Polyarc | Aug 2015 - Sept 2026
Co-created Polyarc, a game studio that leverages immersion and physical interaction unique to VR to create visually appealing, thoughtfully designed, and accessible games. Led the art department and collaborated with development teams in a hands-on capacity. Mentored game developers while producing the full suite of game artwork—from initial IP creation, concept art, environment & character art, lighting, and VFX to final marketing assets:
Moss: The Forgotten Relic
Glassbreakers: Champions of Moss
Batman: Arkham Shadow
Moss 2
Moss
Character Art Lead | Bungie | Jun 2008 – Aug 2015
Managed and lead a team of highly talented artists, collaborating with discipline leads and directors, as well as creating AAA quality characters for:
Destiny 2
Destiny: The Taken King
Destiny
Halo: Reach
Halo 3: ODST
Senior Artist | Monolith Productions | Jul 2004 – June 2008
Creating character models and concept art for:
Condemned 2: Bloodshot
Condemned: Criminal Origins
F.E.A.R. 2: Project Origins
EDUCATION
Art Institute of Seattle | Animation Art and Design | 2001 -2004
SKILLS
Collaborative Team Mentorship, 3D Character and Environment Art, Concept Art, VFX, Lighting, User Interface, Marketing art
Proficient in:
UE5
Unity
Blender
Maya
3DSMax
Z Brush
Marvelous Designer
Substance Painter
Marmoset Toolbag
Adobe Suite