GAME DEVELOPER | Art Direction | Principal Art


ABOUT ME 

Experienced, art-focused Game Developer with a passion for collaborative, player-centered design. I thrive working alongside teammates across all experience levels, leading by example, sharing ideas, and fostering an environment where others feel supported and inspired to do their best work. I believe the strongest game art comes from close collaboration across all disciplines and the player, and it’s the most rewarding when we're building together.


EXPERIENCE 

Art Director and Co-Founder | Polyarc | Aug 2015 - Sept 2026

Co-created Polyarc, a game studio that leverages immersion and physical interaction unique to VR to create visually appealing, thoughtfully designed, and accessible games. Led the art department and collaborated with development teams in a hands-on capacity. Mentored game developers while producing the full suite of game artwork—from initial IP creation, concept art, environment & character art, lighting, and VFX to final marketing assets:

  • Moss: The Forgotten Relic

  • Glassbreakers: Champions of Moss 

  • Batman: Arkham Shadow

  • Moss 2

  • Moss

 

Character Art Lead | Bungie | Jun 2008 – Aug 2015 

Managed and lead a team of highly talented artists, collaborating with discipline leads and directors, as well as creating AAA quality characters for: 

  • Destiny 2

  • Destiny: The Taken King

  • Destiny

  • Halo: Reach

  • Halo 3: ODST

     

Senior Artist | Monolith Productions | Jul 2004 – June 2008  

Creating character models and concept art for: 

  • Condemned 2: Bloodshot

  • Condemned: Criminal Origins 

  • F.E.A.R. 2: Project Origins


EDUCATION

Art Institute of Seattle | Animation Art and Design | 2001 -2004


SKILLS

Collaborative Team Mentorship, 3D Character and Environment Art, Concept Art, VFX, Lighting, User Interface, Marketing art 

Proficient in:  

  • UE5

  • Unity

  • Blender

  • Maya

  • 3DSMax

  • Z Brush

  • Marvelous Designer

  • Substance Painter

  • Marmoset Toolbag

  • Adobe Suite